
Miya Mackenzie is the star of the game, Miya Before and After. She's a full-fledged virtual pop star, with a real album (available on iTunes), a fan club, and a great story to tell.

I joined as a cofounder at the start of the project, and continue to consult for Spitball Entertainment. As Creative Director, I oversee the visuals of the site and game, in addition to many other aspects of the product--from game design and script writing to marketing materials and social presence.
Property: Miya Mackenzie
Role: Creative Director
Spitball Entertainment, Inc.

SuperSecret is an online game for 'tweens, which combines all the best of an MMO, social game, and virtual world. Rather than levels, players use their avatars to achieve ages, beginning at 10 and ending at 16--a 'tween-age dream.

I was the Creative Director on SuperSecret from its inception in 2007 to its acquisition in 2010 by Knowledge Adventure, Inc.

Property: SuperSecret
Role: Creative Director

Vineyards of Hope is a Facebook game benefitting OneHope Wines, the Mondavi Family charity.

I created the graphic identity of the product, the in-game art and UI, as well as the UX of gameplay and leveling.



Property: Vineyards of Hope
Role: Creative Director