Miya Mackenzie is the star of the game, Miya Before and After.  She's a full-fledged virtual pop star, with a real album (available on iTunes), a fan club, and a great story to tell.



I joined as a cofounder at the start of the project, and continue to consult for Spitball Entertainment. As Creative Director, I oversee the visuals of the site and game, in addition to many other aspects of the product--from game design and script writing to marketing materials and social presence.

Property: Miya Mackenzie

Role: Creative Director

Spitball Entertainment, Inc.

Miya: Before & After

Miya: Before & After

Miya can be played live and chat with players

Miya:  iOS/Mobile

Miya: iOS/Mobile

Users can play many aspects of the browser game on our accompanying iOS app

Miya: Before & After

Miya: Before & After

Online Game

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SuperSecret is an online game for 'tweens, which combines all the best of an MMO, social game, and virtual world.  Rather than levels, players use their avatars to achieve ages, beginning at 10 and ending at 16--a 'tween-age dream.



I was the Creative Director on SuperSecret from its inception in 2007 to its acquisition in 2010 by Knowledge Adventure, Inc.  



Property: SuperSecret

Role: Creative Director

SuperSecret: In-Game and Main HUD

SuperSecret: In-Game and Main HUD

Two scenes from the game, also showing some evolution of the UI

SuperSecret: Careers Concepting

SuperSecret: Careers Concepting

A series exploring a careers feature

SuperSecret

SuperSecret

Online Game for Kids

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Vineyards of Hope is a Facebook game benefitting OneHope Wines, the Mondavi Family charity.



I created the graphic identity of the product, the in-game art and UI, as well as the UX of gameplay and leveling.







Property: Vineyards of Hope

Role: Creative Director

Vineyards of Hope

Vineyards of Hope

In-game environments and main HUD

Vineyards of Hope

Vineyards of Hope

Gameplay and inventory dialogs

Vineyards of Hope Facebook Game

Vineyards of Hope Facebook Game

Charitable Social Game

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